AI Insights · Timothy · April 2025
Top Basketball Games in Finland: Q1 2025 Performance Insights
Explore the performance of the top basketball games in Finland during Q1 2025, with insights on downloads, revenue, and active users from Sensor Tower.
In the first quarter of 2025, the top basketball games on the unified platform in Finland demonstrated varied performance in terms of downloads, revenue, and active users. Here's a closer look at how these games fared.
Basket Battle from SUPERSONIC STUDIOS LTD showed a decline in weekly downloads, starting at around 558 and ending the quarter at 167. Revenue peaked in mid-February at approximately $2, before returning to zero. The game maintained a steady base of active users, decreasing from about 7K to 5.4K.
NBA LIVE Mobile Basketball by Electronic Arts experienced fluctuating revenue, peaking at $35 towards the end of March. Downloads saw a modest decline from 105 to 65, while active users decreased from 773 to 447, indicating a gradual drop in engagement.
NBA 2K Mobile Basketball Game from 2K recorded a strong revenue performance, peaking at $81 mid-March. Downloads varied, starting at 83 and dropping to 41 by the end of the quarter. Active users saw a similar downward trend, ending at 193.
Hoop World 3D by TapNation had no revenue throughout the quarter. Weekly downloads peaked at 174 in mid-January but settled to 56 by the end of March. Active users followed a similar pattern, with a peak of 259 and a close at 113.
Bounce Dunk - basketball game from SayGames LTD recorded revenue only in the last week of March, reaching $6. Downloads decreased from 121 to 51, while active users showed a slight decline from 730 to 620.
These insights, sourced from Sensor Tower, provide a detailed view of the current trends in Finland's basketball gaming market. For more comprehensive data and analysis, visit Sensor Tower.